Retro taxi game
My current project. Retro driving and brutalist architecture.
View project and videosJunior Game Developer
Open to workI develop games and create 2D and 3D art.
Previously QA at PlayStation.
My current project. Retro driving and brutalist architecture.
View project and videosInspired by the artwork of John Harris.
View project and video
Inspired by Sebastian Lague’s Unity planet project.
View project and downloadA psychological horror game built around Rock, Paper, Scissors.
View projectA roguelike card dungeon crawler. Play in your browser.
Play demo3D work and experiments.
I’m a junior game developer working across programming, game design and art. I’ve released Athyra on Steam and I’m currently building a retro taxi game in Godot, with all the modelling done in Blender.
I spent two years in software QA at PlayStation and studied Computer Games Development at Liverpool John Moores University.
My projects include games, procedural tools, shaders, 2D and 3D art. I also play guitar and have worked on game music with friends.
View my CVJan 2020 – present
Games, tools, game jams, technical art and prototyping.
Apr 2022 – Apr 2024
System software testing, defect investigation and bug reporting across PlayStation hardware.
2021 – 2024
Liverpool John Moores University.
Godot, Unreal Engine, Unity, Construct 3
GDScript, C++, Blueprints, Python, Three.js
Blender, Aseprite, Houdini, 3DS Max, After Effects
Git, Perforce, Jira
Testing, bug reporting and version control
Open the PDF for selectable text and zoom controls.
I’m open to any game development role, including QA, software engineering and art.
robert.rigopoulos@gmail.com